Chair :

ICIDS International Conference on Interactive Digital Storytelling

Activity: Participating in or organising a conference / an eventParticipation in workshop, seminar, course

View graph of relations



Designing interactive systems for the purpose of social good such as public health and climate action often involves tradeoffs in methods, policies, and costs, rather than discussions about purpose and narrative goals. However, public persuasion often fails when given in explicit forms like rules and regulation, but rather relies on implicit influences like storytelling and social narratives. To introduce collaborative design for public good purposes, we use a design fiction methodology to provoke storytelling based on fictional prompts. The participants will take turns negotiating a story that develops a message for a hypothetical objective. To test the collaboratively arrived story, they then prototype a digital system that embeds the narrative in its core use case, grounding the exercise in its everyday application. Participants learn to apply design fiction methods in concrete applications of designing for social good.

Research Unit / Event Journal/Book Series


TitleICIDS International Conference on Interactive Digital Storytelling
Date7/12/21 → …