Digital Colosseums: Competitive Video Gaming as Mass Entertainment

Activity: Organizing or Participating in a conference / an eventConference / Symposium

Description

Competitive gaming or electronic sports (e-sports) has been a part of gaming culture since the 1980s. New game mechanics and new media like streaming and casting have now brought e-sports to a wider audience than ever before.

Organised by A/P Chen Hsueh Hua Vivian and the Wee Kim Wee School of Communication and Information

Supported by Centre for Liberal Arts and Social Sciences, College of Humanities, Arts, and Social Sciences
Period8 Feb 20189 Feb 2018
Event typeConference
LocationSingapore, SingaporeShow on map
Degree of RecognitionInternational