Participant :
Digital Colosseums: Competitive Video Gaming as Mass Entertainment
Activity: Participating in or organising a conference / an event › Participation in conference
Participant(s)
- Olli Tapio LEINO (Participant)
Activity date | 8 Feb 2018 → 9 Feb 2018 |
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Degree of recognition | International |
Description
Competitive gaming or electronic sports (e-sports) has been a part of gaming culture since the 1980s. New game mechanics and new media like streaming and casting have now brought e-sports to a wider audience than ever before.Organised by A/P Chen Hsueh Hua Vivian and the Wee Kim Wee School of Communication and Information
Supported by Centre for Liberal Arts and Social Sciences, College of Humanities, Arts, and Social Sciences
Research Unit / Event Journal/Book Series
Conference
Title | Digital Colosseums: Competitive Video Gaming as Mass Entertainment |
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Date | 8/02/18 → 9/02/18 |
Website | |
Location | Nanyang Technlogical University |
City | Singapore |
Place | Singapore |
Degree of recognition | International event |
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